segunda-feira, 19 de janeiro de 2015
Novo Surreal64CE B6.0 para Xbox.
Começando bem 2015 com um update surpresa do Surreal64 de xbox, o emulador teve algumas mudanças melhorias de performance e plugins. Extraia e transfira para seu HD, de preferência para a pasta emuladores, pois ja criará o atalho no menu do console, confira o change log abaixo, em inglês:
******************************************************************************
*....:Changes/Additions:.....................................................*
******************************************************************************
* *
* --Core Updates-- *
* *1964 1.1 added *
* -Starting in 2009, freakdave, Ez0n3 and schibo all gave their *
* efforts to porting this to Xbox. I only finished what they started. *
* *PJ64 1.6 added *
* -Before the leak gained publicity in 2012, Mudlord and Squarepusher *
* shared their discovery with me and the xbox port happened shortly *
* after. *
* *UltraHLE updated to match UHLE Alpha codebase *
* -UHLE Alpha uses some larger buffers for sound and textures, and has *
* very slight changes to syncing. *
* *
* --RSP Plugin Updates-- *
* *RSP Recompiler updated to 1.7.0.9 *
* *HLE RSP Plugin updated with MusyX HLE *
* -MusyX will require use of "AudioMusyX" until a proper HLE audio *
* plugin is ported. *
* *
* --Video Plugin Updates-- *
* *Rice Video 6.12 updated with several changes from mainline and some *
* backport fixes from Rice 5.60. *
* -Near Plane Clipping hack for Zelda *
* -HW vertex handling from Rice Video 5.60 *
* -Pixel Shader combiner switched to PC version (faster and complete) *
* -Software Vertex Clipper as an option for corner cases *
* -Glide64 LOD fix for correct fog depth *
* -Moveword insert matrix fix for SSB *
* -Fill_Rect primColor fix for MK64 *
* -Various renames/refactors and other less noticeable bug fixes *
* *
* --Input Plugin Updates-- *
* *Deadzone threshold decreased for better button-to-analog mapping *
* *
* *
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Senha: PmasterBR Blog
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